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The digital art I dream of

Co-evolutionary. The user progresses, changes it behaviors, lears to know the work. So does the work.
Both can have access to the external world, to Internet.

Possibly the artist may add new developments to the works.
The owner.spectator may
- ask for developments to the author
- include the work into its own "collection", seen as a work of art.

An enormous importance to spectators (downstream) behaviors.
Use the work itself, or environment around it, to analyze that.

A win-win game. The work and the spectator are getting some agency each over the other one. The game has its limits, from both sides:

- the work and its behavior is limited by itself (sensors, algorithms, perception of the spectatofs, set of colors, etc), if the spectator is "good", they reach these limits, and then think "I have understood". Which is satisfactory if :
. they have got pleasure playing this game
. what they understand and feel corresponds to the autors intention (or go farther). "Vous m'avez compris"

But the artist would like to remain "beyond".

- the spectators have their limits also; they are more or less inclined to spend time with the work, or it can be beyond their age, or culture; then, the spectators does'not understand the work; it

More ambitious: the two partners (work and spectator) learn something in the interaction; some mutual information; that is possible it the work has some memory, (at least during one session, why not permanently, with a registering of the spectators).

And, further, there could be some feedback to the authour itself, whoc could enhance the work, or propose another, more advanced, work.

References
Aziosmanoff