Open Human Entities Modeling
General Model
Model.
- Robot bodies.
Body/Mind
Perception
camera, vision, capture, eye-tracking, brain-to-computer.
sensors,
eye, face
Decision. Behavior. Behavior Thalmann 11 12. L. Autonomy. Emotion
Memory 262
Story Telling 268
Objects Thalmann 13
Model of the wold. Models for perception
Self. Mirror test. Gaussier
Perception 262
Planning
Motivation 285
Action. In particular, expression (face) expression, but also gesture.
Collective. Communication, crowds
Types
Cyborg.
- Cyborgs, body hacking, handicap.
*
Robot
Natural Human
Avatar
NPC
FPS. I see at least the tool/weapon the player using. And the image is a representation of what the player sees.
Language.
Perception. written (camera, keyboard), spoken (mike), Then recognition
Behavior. Understanding. Assignment to objects. Decision (beyond language...). Translation into
expression/action
Action. General action, but specifically : write (on a screen or printer), exchange at electronic
- Information to the body: haptics, pain.
level (com). Or speech (sound generator), mike. Speech Thalmann10
Standards : natural languages, formal lannguages.
texture. Realisation of texture for representation of the beeings.
Recognition of texture.
Face.
Thalmann 2 6 10 16. FBA
Mainly used for expression. Kismet.
Expression Thalmann10 Kismet expression
Body. other than face
Body Thalmann 3,4,5, 7, 12, 16 FBA. poser
Hair. Thalmann 8. AWT
Skeleton Thalmann . 16 H-anims. Mpeg 4
Skin. Thalmann 15
Muscle.
Body gesture. Gesture Thalmann 12. gesture
animation . Generally, a representation of moving bodies.
Accessories
Cloth. Thalmann9 15 see fabric)
Collective
Emotion propagation
Crowd/roups Thalmann 14
Standards Thalmann 16.
Standards for the developer
Standards in the population
Dialogue. Elisa/Sim