VR, Virtual Reality, Immersion
Last revised Feb. 6, 2018 . Return to Major concepts. See VR , our posts and other references and Virtual, our posts and other references. See also interaction, cave, glasses, camera.
Immersion, as complete as possible, is the keyword of virtual reality. But it is not without dangers, and is not necessary in general.
Immersion is a form of human-computer interaction where the user's vision field
is totally composed by generated images and frequently "surround"
sound, plus possibly haptics and odors. Such an environment is obtained
- by a dedicated room (cave)
- with goggles, gloves and possibly a full suit.
Consraints are heavy. In some case, an excessive immersion may be dangerous:
- loss of contact with the external real worls,
- disharmony between external perception (vision) and internal (internal ear
and its slant sensors, for instance),
- excessive stimulation, see for instance our note about our
note about an immersive work by Kurt Hentsclhager.
Some references
< Xenius
(2018). A good extension/educational presentation on Arte.
< PhD Thesis by Judith Guez circa 2016
about virtuality and immersion depth (not published)
< AR, VR and Art : an historical
perspective, keynote by Pierre Berger at Laval Virtual 2015.
< Les figures de l'immersion. by Bernard Guelton (ed.). Presses
universitaires de Rennes, 2014. Not particularly related to Art.
- A lot Digital Storytelling. A creator's guide to interacdtive entertainment.
[Miller, 2014].
- Some info in Digital Storytelling. A creator's guide to interacdtive entertainment.
[Miller, 2014].
< Virtual, Augmented and Mixed Reality. Systems and Applications
by Randall Shumaker. Lecture Notes in Computer Science. Volume 8022. Springer
2013.
< Virtual Augmented and Mixed Reality. Designing and Developing Augmented
and Virtual Environments by Randall Shumaker. Lecture Notes in Computer
Science. Volume 8021. Springer 2013.
< Design Science at the Intersection of Physical and Virtual Design
by Jan Brocke, Riitta Hekkala, Sudha Ram, Matti Rossi. Lecture Notes in Computer
Science. Volume 7939. Springer 2013.
- Our communication
a Laval Virtual 2013 "Immersion, from goggles to transmedia".
< Manifeste des arts immersifs. Edited by Anaïs Bernard. Presses
Universitaires de Nancy 2014.
- A full book by [Rose, 2011], who says for instance:
"... immersiveness is what blurs the line, not just between story and game,
but between story and marketing, story teller and audience, illusion and reality"
(p. 15) .
- A full chapter (56 pages) in [Leloup, 2013].
< Corps et immersion, sous la direction de Catherine Bouko et Steven
Bernas. L'Harmattan 2012. Alas nothing digital nor about virtual reality.
- In interaction design see [Janet Murray
2012].
- VR future is software. Notes at a 2012
Paris-ACM-Siggraph meeting.
- Manifesto
of virtual arts (circa 2012. by the ACVA), Only a Facebook page in 2018.
- Laval Virtual Trailer
pour 2011.
- Emergence of a space medium. Aesthetic and technical study of spatial
perception in virtual reality. by François Garnier. Communication
at Vric 2011. Online.
< Virtual and Mixed Reality - New Trends by Randall Shumaker. LNCS (Lecture
notes on computer sciences) Volume 6773. Springer, c. 2010.
- Town design and virtual reality see SH No 43
, 2005 (concepts). Create European project.
- Handbook of virtual humans. Edited by N.Magnenat-Thalmann and F.D.
Thalmann. Wiley 2004. SH No 44 (biblio).
- Réseaux pédagogiques et communautés virtuelles. De
nouvelles perspectives pour les enseignants. by Michal Kalogiannakis. L'Harmattan
2004. SH No 38.
- Virtual and fundamentalism SH No 36
(concepts), 2004.
- Virtual museum, in Nouvelles de l'Icom SH No 25
(concepts), 2004.
- L'art à l'époque du virtuel. by Christine Buci-Glucksmann.
SH No 09 (concepts), 2004
< Méditations sur le réel et le virtuel, by Denis
Berthier. L'Harmattan 2004 SH No 27
(concepts).
< Réalité virtuelle, synthèse d'images et visualisation.
Edited by Benoit Crespin, Eric Galin and Bernard Péroche. Hermès/Lavoisier
2004.
< Virtual Art. From Illusion to Immersion. by Oliver Grau, MIT Press,
2003
- Virtual stories on the Internet AH No 121
(enseignement). 2003
< Virtuelle Kunst in Geschiche und Gegenwart. Virtuelle Strategien.
by Oliver Grau. Reimer, Berlin, 2001.
. Au delà du virtuel. Exploration sociologique de la cyberculture.
L'Harmattan 2001.
"We must make a distincion between Cave and headset. They seem to be used
in art with different aims. The Cave (and similar environmnsts) is used to represent
virtual spaces (like Space, a user's manual, by Jeffrey Shaw), when the
workds using headets are more directed to abstraction (like Arena byUlrike Gabriel).
Would there here be a dichotomy between a perspectivist external space and an
abstract internal universe ?", said Codognet
at Asti 2001 conference.
. Okaku. Les enfants du virtuel. by Etienne Barral. Denoël 1999.
. Qu'est-ce que le virtuel, by Pierre Lévy. La découverte
1998.
< Théâtre et réalité virtuelle. Une introduction
à la démarche de Mark Reaney. 21 pages (plus photos) by Franck
Bauchard, in [Picon-Vallin 1998].
. L'effet Nintendo. Une enquête métaphysique sur la réalité
virtuelle. by Jean-Claude Dussault. Montréal, l'Hexagone, 1997.
. Les interfaces de la réalité virtuelle. by Philippe Fuchs.
Montpellier symposium, 1996. Published by Société Le corum.
. A l'image de l'homme. Du Golem aux créatures virtuelles. by
Philippe Breton. Le Seuil 1995.
. Mondes imaginaires. Les arcanes de la réalité virtuelle.
by Philippe Coiffet. Hermès 1995.
. Virtualité et réalité dans les sciences. Edited
by Gilles Cohen-Tannoudji. Editions frontières, 1995.
. Les réalités virtuelles. by Claude Cadoz. Flammarion
1994.
. Artificial life and virtual reality. Thalmann N.M. and Thalmann D.
(eds); Wiley & sons 1994.
. Réalité virtuelle. by Joe Gradecki. Sybex 1994.
. La réalité virtuelle. by Burdea Grigore and Coiffet
Philippe. Hermès 1993.
. The virtual community. Homesteading on the electronic frontier. Addison-Wesley
1993.
- Multimédia. Les "espaces virtuels", monde de passions.
Pierre Berger, Le Monde Informatique, 22/4/91
- Traverses 44.45: Machines virtuelles. Revue Traverses, Sept. 1988
Centre Georges Pompidou.
- Story telling and virtual reality, see Subsol.
- Just for fun Painting on a
road.
Is VR cutting us from the "normal" world (Here an image for a Laval Virtual contest.
See VRML.
- augmented reality:
- Video
of a round table organized by TechTocTV in 2009.
- on 'Olympia site AH No 84 (concepts).
- mixed:
. www.incident.net.
. /km2.net/aplush< (A+H).