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Art in the Digital Art

Inspired by ArtPress2 may-july/2013

1. Both Terms Features

Digital World :
1. Evolution, constantly accelerating
2. (Hyper) connectivity, reinforcing the general globalization and creating new structures (communautarism, social networks, transmedia)
3. Big data. Number of items, HD. Indefinitely copiable and storable (with new obsolescence problems).
4. Deep procedures. Recognition, analysis. Decision. Ranking. Financial. Behavior, life.
5. Less perceptible digital divide (digital spreads across standards of life, countries, generations), due to cheap technologies (smartphones and TVs
6. General transfer to machines. Leisure/unemployment
7. "Open", "free" mentality, spread.
8. Starsystem, concentration. Stickiness (Jenkins)
9. Convergence with bio.

Art, in general

A. Gratuity, no function, no utility "interest" (Kant)
B; Artist's ego
C. Spectator, pleasure
D. Art markets (differentiated)

Crossings

1A. Rapid evolution and fundaments of art
?

1B. Rapid evolution and the artist
- difficult to follow, keep informed, competent

1C. Rapid evolution and the spectator
- difficult to follow, risk of generation divide ; investment ? but also the pleasure of novelty

1D. Rapid evolution and markets
Obsolescence, market slots..

2A. Hyperconnectivity and fundaments of arts
- opposed to contemplation?

2B. Hyperconnectivity for artist ego
- they are hyperconnected with their audience. high numbers. permanent (transmedia)
- hyperconnected with other artists, markets
- hyperconnected with oneself

2C. Hyperconnecivity and the spectator
second screen, zapping, twitter, transmedia

2D. Hyperconnecitivity and markets
transmedia
comparison

3A. Big data and art fundaments
?

3B. Big data and the artist
Remain informed. Use the big data as asource. Remix

3C. Big data and the spectator
An immense tank to dig out

3D. Market
Difficult to find market niches

4A. Deep procedures and fundaments of art ?
?

4B. Deep procedures ant artist
Transfer, generative art


4C. Deep procedures/spectator
Uncanny valley

4D. Deep procedures and markets
- intermediate , automated selection, ranking, auctioning

5A. Divid reduction and fundaments of art
- less elitist

5B. Divide reduction and the artist
- anybody a digital artist ; mass production

5C. Divide reduction and the spectator
- anybody has access to everytying

5D. Divide and art markets
Fiac off, Siggraph Vs. Museums of art
Merge of the markets

6A. Transfer to machines and art
- Generative art

6B. Transfer to machine and artist
- Loss of jobs for auxiliary artists. Everything on the home studio. Unemployment of a artists.

6C. Transfrer to machines and specator
- Less access to human aristes,more mediated

6D. Transfer to mchine and markets
concentration
Marke for machines more than for contents

7A. Open, free mentality and fundamental of art
-Both are on lines. Art is no selfish

7B. Open and the artist
How is he paid for

7C. Open and the spectatof
So good !

7D. Open and the markets
Transfer to other markets, metadata

8A. Star system and art
? Shoud not exist in art but...

8B. Star system and artist
Stars, of cours

8C. The spectator goes to the stars (TV) Laziness. A world of "people" they know

8D. Satr system an markets. Antitrust law, Exception culturelle à la française Trend to concentration. Stat system. *

9A. Convergence bio
9B. Artists, Stelarc

 

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Let' imagine a world where evertything is produced by mchines, with no need of humans but
- Where real human partners are desired (neeeded ?=
- There are resource limits (energy, materials, space). Then, what happens :
- humains are unemployed (then, what do they do ?
. it theu have enought rsources, they can enjoy them passively
. if they have not, fight to get more
. if they want more tan pssibivity, fight for reconnaissance, win the most beautiful car, yacht, ladu

 


- may be busy consuming. examples of persons of independant mea

4. General transfer to machines. Leisure/unemployment
Not only are the machines more performing, but they are even more if we don't interfere . 1/errors 2/ cost of the environment (cabin with bearable moves, atmosphere, food and drink, sewage..) 3. Cost of the weight in the case of vehicles. 3. Cost of the interface. 4/ Latency due to human respon

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DICCAN'S PARTNERS:

 

 

PAS

Paris ACM Siggraph, the French chapter of ACM Siggraph, worldwide non-profit organization of computer graphics.

 

 

 

Les Algoristes, an association of artists using their own algorithms in their work.

 

 

 

 

Galerie Charlot An important supporter of digital art.