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Animation

Return to Major concepts. See also cinem, video, character.

All the artists we know of on this speciality are listed in our Index, with direct link on their Diccan's item. On summer 2014, we list some 150 artists in this specialty. But they may be considered only like a sample of an industry which employs thousands of "artists" (the term being taken much more extensively here than in the "world of Art".

Digital synthesis cinema appeared during the 1980's. It expands to special effects, then contributes to the emergence of 3D. In 2011, Animation films draw twice the audiences they had one decade earlier. Films such as Shrek, Cars or Toy Story progressed for more than 90%, according to a study by IHS Screen Digest.

Generative painting, when used to create moving images with algorithms could be considered as a form of animation cinema, but are generally not such labeled. They remain within the limits of "digital art" and its market.

On the other hand, Animation cinema makes is an important consumer of digital techniques. Its annual international meeting, Siggraph, is attended by 20 to 40 000 people from all over the world. It includes a scientific conference (with highly mathematical techniques) and an anmation festival. Nevertheless, it but remains essentially a "manual" activity, with artists drawing by hand on their tablets.

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The Processing language is a good way to entered the realm of programmed animation. Here an example of image, and the corresponding source code (to be found in the Processing environment itself

Some vocabulary

- Absract animation : art combining algorimic generation of video and music. Dedicated website : Iotacenter. A chapter in Nick Lambert's PhD thesis.
- Behavioral animation. See behavior.
- Animatics is the use of computer for animation. See L'animatique. Algorithmes et techniques, by Rick Parent. Vuibert 2003.

Some references

Many websites (easy to find) give a lot of information avout animation and its history. And of couse Wikipedia .

About 3D animation, see the Paris Siggraph dedicated site.

- Carnegie Mellon and Disney Develop New Model for Animated Faces and Bodies Carnegie Mellon News (PA) (08/06/12) Byron Spice. Full text.
- About cinema and animation origins, a beautiful book Dominique Willoughby : Le cinéma graphique. Textuel Paris 2009.

 

 






Info :
- Just for fun, a shot about graphical interfaces sur le site Koreus

- Conversational animation as a research topic SH No 20 (concepts).
- Journées de l'animation 3D AH No 121 (manifestations).

 

References

See [Ebert], [Processing], [Photoshop], [Berger-Lioret] p. 180
- L'animation numérique, by Verònica Camacho, 2008
- Agents conversationnels animés. Greta, une plate-forme d'agent conversationnel expressif. by J.C. Martin. Hermès/Lavoisier 2010.
< Handbook of computer animation, by John Vince. Springer 2003.
-<Techniques d'animation pour le dessin animé, l'animation 3D et le jeu vidéo. by R. Williams. Eyrolles 2003.
< Automatic generation of computer Animation. Using AI for movie animation Series : Lecture notes in computer science subseries : Lecture notes in artificial intelligence , Vol. 2160 by Ruqian Lu and Songmao Zhang. Springer 2002.

 

DICCAN'S PARTNERS:

 

PAS

Paris ACM Siggraph, the French chapter of ACM Siggraph, worldwide non-profit organization of computer graphics.

 

 

 

 

Galerie Charlot An important supporter of digital art.