VR, Virtual Reality, Immersion
Last revised Feb. 6, 2018 . Return to Major concepts. See VR , our posts and other references and Virtual, our posts and other references. See also interaction, cave, glasses, camera.
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Immersion, as complete as possible, is the keyword of virtual reality. But it is not without dangers, and is not necessary in general.
Immersion is a form of human-computer interaction where the user's vision field
is totally composed by generated images and frequently "surround"
sound, plus possibly haptics and odors. Such an environment is obtained
- by a dedicated room (cave)
- with goggles, gloves and possibly a full suit.
Consraints are heavy. In some case, an excessive immersion may be dangerous:
- loss of contact with the external real worls,
- disharmony between external perception (vision) and internal (internal ear
and its slant sensors, for instance),
- excessive stimulation, see for instance our note about our
note about an immersive work by Kurt Hentsclhager.
Some references
< Xenius
(2018). A good extension/educational presentation on Arte.
< PhD Thesis by Judith Guez circa 2016
about virtuality and immersion depth (not published)
< AR, VR and Art : an historical
perspective, keynote by Pierre Berger at Laval Virtual 2015.
< Les figures de l'immersion. by Bernard Guelton (ed.). Presses
universitaires de Rennes, 2014. Not particularly related to Art.
- A lot Digital Storytelling. A creator's guide to interacdtive entertainment.
[Miller, 2014].
- Some info in Digital Storytelling. A creator's guide to interacdtive entertainment.
[Miller, 2014].
< Virtual, Augmented and Mixed Reality. Systems and Applications
by Randall Shumaker. Lecture Notes in Computer Science. Volume 8022. Springer
2013.
< Virtual Augmented and Mixed Reality. Designing and Developing Augmented
and Virtual Environments by Randall Shumaker. Lecture Notes in Computer
Science. Volume 8021. Springer 2013.
< Design Science at the Intersection of Physical and Virtual Design
by Jan Brocke, Riitta Hekkala, Sudha Ram, Matti Rossi. Lecture Notes in Computer
Science. Volume 7939. Springer 2013.
- Our communication
a Laval Virtual 2013 "Immersion, from goggles to transmedia".
< Manifeste des arts immersifs. Edited by Anaïs Bernard. Presses
Universitaires de Nancy 2014.
- A full book by [Rose, 2011], who says for instance:
"... immersiveness is what blurs the line, not just between story and game,
but between story and marketing, story teller and audience, illusion and reality"
(p. 15) .
- A full chapter (56 pages) in [Leloup, 2013].
< Corps et immersion, sous la direction de Catherine Bouko et Steven
Bernas. L'Harmattan 2012. Alas nothing digital nor about virtual reality.
- In interaction design see [Janet Murray
2012].
- VR future is software. Notes at a 2012
Paris-ACM-Siggraph meeting.
- Manifesto
of virtual arts (circa 2012. by the ACVA), Only a Facebook page in 2018.
- Laval Virtual Trailer
pour 2011.
- Emergence of a space medium. Aesthetic and technical study of spatial
perception in virtual reality. by François Garnier. Communication
at Vric 2011. Online.
< Virtual and Mixed Reality - New Trends by Randall Shumaker. LNCS (Lecture
notes on computer sciences) Volume 6773. Springer, c. 2010.
- Town design and virtual reality see SH No 43
, 2005 (concepts). Create European project.
- Handbook of virtual humans. Edited by N.Magnenat-Thalmann and F.D.
Thalmann. Wiley 2004. SH No 44 (biblio).
- Réseaux pédagogiques et communautés virtuelles. De
nouvelles perspectives pour les enseignants. by Michal Kalogiannakis. L'Harmattan
2004. SH No 38.
- Virtual and fundamentalism SH No 36
(concepts), 2004.
- Virtual museum, in Nouvelles de l'Icom SH No 25
(concepts), 2004.
- L'art à l'époque du virtuel. by Christine Buci-Glucksmann.
SH No 09 (concepts), 2004
< Méditations sur le réel et le virtuel, by Denis
Berthier. L'Harmattan 2004 SH No 27
(concepts).
< Réalité virtuelle, synthèse d'images et visualisation.
Edited by Benoit Crespin, Eric Galin and Bernard Péroche. Hermès/Lavoisier
2004.
< Virtual Art. From Illusion to Immersion. by Oliver Grau, MIT Press,
2003
- Virtual stories on the Internet AH No 121
(enseignement). 2003
< Virtuelle Kunst in Geschiche und Gegenwart. Virtuelle Strategien.
by Oliver Grau. Reimer, Berlin, 2001.
. Au delà du virtuel. Exploration sociologique de la cyberculture.
L'Harmattan 2001.
"We must make a distincion between Cave and headset. They seem to be used
in art with different aims. The Cave (and similar environmnsts) is used to represent
virtual spaces (like Space, a user's manual, by Jeffrey Shaw), when the
workds using headets are more directed to abstraction (like Arena byUlrike Gabriel).
Would there here be a dichotomy between a perspectivist external space and an
abstract internal universe ?", said Codognet
at Asti 2001 conference.
. Okaku. Les enfants du virtuel. by Etienne Barral. Denoël 1999.
. Qu'est-ce que le virtuel, by Pierre Lévy. La découverte
1998.
< Théâtre et réalité virtuelle. Une introduction
à la démarche de Mark Reaney. 21 pages (plus photos) by Franck
Bauchard, in [Picon-Vallin 1998].
. L'effet Nintendo. Une enquête métaphysique sur la réalité
virtuelle. by Jean-Claude Dussault. Montréal, l'Hexagone, 1997.
. Les interfaces de la réalité virtuelle. by Philippe Fuchs.
Montpellier symposium, 1996. Published by Société Le corum.
. A l'image de l'homme. Du Golem aux créatures virtuelles. by
Philippe Breton. Le Seuil 1995.
. Mondes imaginaires. Les arcanes de la réalité virtuelle.
by Philippe Coiffet. Hermès 1995.
. Virtualité et réalité dans les sciences. Edited
by Gilles Cohen-Tannoudji. Editions frontières, 1995.
. Les réalités virtuelles. by Claude Cadoz. Flammarion
1994.
. Artificial life and virtual reality. Thalmann N.M. and Thalmann D.
(eds); Wiley & sons 1994.
. Réalité virtuelle. by Joe Gradecki. Sybex 1994.
. La réalité virtuelle. by Burdea Grigore and Coiffet
Philippe. Hermès 1993.
. The virtual community. Homesteading on the electronic frontier. Addison-Wesley
1993.
- Multimédia. Les "espaces virtuels", monde de passions.
Pierre Berger, Le Monde Informatique, 22/4/91
- Traverses 44.45: Machines virtuelles. Revue Traverses, Sept. 1988
Centre Georges Pompidou.
- Story telling and virtual reality, see Subsol.
- Just for fun Painting on a
road.
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Is VR cutting us from the "normal" world (Here an image for a Laval Virtual contest.
See VRML.
- augmented reality:
- Video
of a round table organized by TechTocTV in 2009.
- on 'Olympia site AH No 84 (concepts).
- mixed:
. www.incident.net.
. /km2.net/aplush< (A+H).