L'art Génératif. Complements to the book text
Return to summmary. See Index
2.5. Cinema and animation
Basically, cinema (Louis Lumière way), is based on a couple of correlated automata : camera and projector. The artist works mainly in the first phase of design (screenplay, storyboard), partly during production (filming), stronglin in editing. Then, the works escapes his ands, and the generativity, in presence of an audience, is mainly the work of the projection devices, with the aid of the projectionist.
About Melies, the documentation is rich. See of course Wikipedia for a start.
A dancer by Michel Bret
2.5.2. Michel Bret, artificial women
2.5.3. Philippe Galanter, a thinker, but an artist also
2.5.4. Christa Sommerer and Laurent Mignonneau
- Interactive Art Research, with aDVD. (Sommerer, 2009),
- The Art and Science of Interface and Interaction Design (Sommerer, 2008) (Sommerer, 2008),
- Interface Cultures, Artistic Aspects of Interaction (Sommerer, 2008).
2.5.5. Driessens et Verstappen : cellular automata
2.5.6. Tom Demeyer : ImX
2.5.7. Dave Griffiths
2.5.8. Joseph Nechvatal : viral art
2.5.9. San Base : dynamic painting
2.5.10. Douglas Edric Stanley
2.5.11. Lev Manovich : soft cinema
2.5.12. Antoine Schmitt : the radical transfer
2.5.13. Ben Fry
2.5.14. Casey Reas
2.5.15. Anne-Sarah Le Meur
2.5.16. Servovalve : emergence
2.5.17. Alain Lioret, Beings series
2.5.18. Troy, Watz et others, a world of animated images and sounds
Megan Galbraith, a disciple of John Maeda. (not Galgraith, as erroneously written in the book).
Rob Lovell and John Mitchell.