Noms communs A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Noms propres A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z| ACCUEIL

L'art Génératif. Complements to the book text

Return to summmary. See Index

4.3. The Algorithms

See Procedural Generation.

Andres defines an algorithm as "a stepwise process leading to a solution". See diccan's note about algorithms.

See distance, expression, filter, fractal, genetic, image, models, neural networks, non photorealistic rendering, programming, random, recognition, recursion, segmentation , shading, sharpening, space, surface, texture, thresholding, topology, thresholding, tree

A "breeder" is a process that generates populations, and must be differenciated rom "biotopes", which generate universes inside which populations live.

Chaos may be seen as an extreme form of complexity.

Jean-Pierre Hébert